The main things I use Blender for are rendering out my completed models and occasional light polygonal modelling.ĭevelopments of the sculpting branch in Blender were quite regular when a developer called Pablo Dobarro worked on the project. At present I find those software’s lighter on my CPU for sculpting. I use ZBrush and 3DCoat for for my 3D sculpting and painting software so I haven’t really needed to. I still haven’t tried much sculpting in Blender. You can find more out about how the software works by watching his YouTube videos and read more about the background behind the project on CG Channel. Plasticity is being developed by Nick Kallen and has a GitHub project page. Perhaps this software will help soften the learning curve for that type of software because it aims to be familiar to users of Blender. I did try the demo for MOI once but I decided it wasn’t for me. The well known software MOI was an inspiration for the developer. I’ve not been that interested in NURBS / CAD based 3D modelling software if I am completely honest but this caught my eye because it is being developed low cost software aimed toward concept artists. I have recently created a new Twitter account as an aid to my blog research, however Twitter makes people log in to view my profile and read the updates, so I’ve decided to keep writing logs about what I find here on the blog as well.įor anyone relying on Twitter or any social media platform as an alternative to a real website or blog I would advise different strategies going forward due to the decreased accessibility of information. which I wanted to share with you this month. I’ve seen some cool things around the internet to do with digital art and software.
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